HCM 555 CSUGC Gamification as A User Engagement Tool Evaluation Plans Case Study
Description
Option #1: Gamification as a User Engagement Tool
After reading Designing evaluation plans for health promotion mHealth interventions: A case study of the Milk Man mobile app (link below), discuss the use of gamification as a user engagement tool to bring about the collaboration of stakeholder in patient care. Provide your recommendations on how this or similar mobile apps could support population health.
White, B. K., Burns, S. K., Giglia, R. C., Scott, J. A. (2016). Designing evaluation plans for health promotion mHealth interventions: A case study of the Milk Man mobile app (Links to an external site.). Health Promotion Journal of Australia, 27(3), 198-203.
Your paper should be three to four pages in length (excluding cover page and references) and formatted according to the CSU Global Writing Center (Links to an external site.). Be sure to discuss and reference concepts taken from the assigned textbook reading and relevant research. You must include a minimum of three credible, academic or professional references beyond the text or other course materials. Review the grading rubric to see how you will be graded for this assignment. Utilize headings to organize the content in your work.
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